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Theocrat age of wonders 3 tech tree
Theocrat age of wonders 3 tech tree






theocrat age of wonders 3 tech tree

(64 upkeep) Global: Caster's entire empire ignores negative morale modifiers and all of his units gain Strong Will. (32 upkeep) Global: Caster's units gain Dragon Slayer, Fey Slayer, Giant Slayer, Monster Slayer, Summon Slayer & Undead Slayer. Enemy units within the city's domain have -2 (12 upkeep) City: Friendly Devout units within the city's domain have +40% Protection.

theocrat age of wonders 3 tech tree

(16 upkeep) City (Enemy): Enemy units within the city's domain become Heretics.

theocrat age of wonders 3 tech tree

(15 upkeep) Global: Caster's units regenerate an additional +6 each turn. (12 upkeep) Global: Caster's treasure sites generate +20 Caster's units have +200 within the city's domain. Undead and Machines are unaffected.Īll Devout units in the battle gain +10 strength until end of combat.Īll units in target enemy army become Heretics for 5. Immobilized units can't move but can still perform actions. (If the unit dies and its owner wins the battle, the unit comes back to life with 35% )Įnchantment: Attempt to immobilize all enemy units in the battle for 2. Undead and Machines are unaffected.Įnchantment: Target friendly unit gains Resurgence. If resisted, the unit has -50% for 1Įnchantment: Give target friendly unit +6 for 3Įnchantment: Until end of combat, 50% of damage dealt to target friendly unit is dealt to the source of that damage,ĭispel all enchantments and afflictions from all units in the battle.Įnchantment: While attacking units of a higher tier, target friendly unit has +2 strength for each tier of difference.Įnchantment: All friendly units have +10 until end of combat. If resisted, deal 15 damage to it.Įnchantment: Attempt to give target enemy unit -18 until end of combat. Gameplay Mechanics Empire Upgrades NameĬavalry and Infantry units gain Devout and +20% ProtectionĪttempt to deal 30 to target enemy unit. Their zealots are fiercely loyal, convinced to the core that any action they perform will earn them a greater reward in the afterlife. They heal, persuade, minister and convert. History has proven this to be foolishness. Because theocrats tend not to wield many offensive powers, it is tempting to believe that territories ruled by theocrats are easy to conquer.








Theocrat age of wonders 3 tech tree